Tyler
Ricks
255 North Main Street Apt. A311, Salt Lake
City, UT 84103 (385) 201-0171 tylermricks@yahoo.com
Demo Reel:
https://vimeo.com/54349134
Education
Graduate
Student, MA Degree, Game Design Art Track, University of
Utah
- Expected Graduation April 2015
Graduated April 2012, BFA Animation,
Brigham Young University, Cumulative GPA 3.7/4.0
Experience
Student
Animator, University of Utah EAE Program, “Oppy,” September 2013
- Modeled, Rigged, Animated, and Rendered short film
for a client designed to make children less frightened of the doctor’s office.
Student
Artist, University of Utah EAE Program, “Tesla’s Touch,” Game November 2013
-
Art Lead on Student-produced game published on the Window’s App Store December
2013
Writer,
Director, Producer, and Editor, “Lost and Found,” January 2012
-
Modeled, Textured, Rigged, Layout, Animated, Lighted, Rendered,
Composited, and Edited 6:30 animated film using Maya, Photoshop, and After
Effects
Student Animator, BYU Center for Teaching and
Learning, January 2011 – April 2012
- Animated multiple projects for faculty and university use
Student
Effects Artist, “Estefan,” January
2011 – April 2012
- Conducted research and dynamic hair simulations, lit, rendered, and
composited
Game Design and Artist, “Alpha Warriors” game, January 2012
-
Designed game and modeled, textured, and lit game assets in Maya
Art Lead, “Out of Darkness” Game
September 2011
-
Led team of artists in production of art assets for Game
Student
Effects Artist, “Meats,” Brigham Young University, January
2010 – December 2010
- Conducted research and development of
muscle and atmospheric simulation
Student Assistant Director,
“Izzy,” Brigham Young University, January 2009 – April 2010
-
Collaborated on the preliminary story
and storyboarding process
-
Conducted research on environment and
character design
Student Animator, “Crossing,” Brigham
Young University, January 2008 – January 2010
-
Modeled and UV mapped over 25 models
used in the final film
-
Assisted the second story unit in
completion of final story pass
-
Collaborated on character and
environment concept work
Intern,
Corporation
of the Presiding Bishop of the Church of Jesus Christ of Latter Day Saints,
Salt Lake City, Utah, January 2008 – December 2008
-
Prepared, compiled, and wrote interviews
for future publication on the website www.lds.org
Volunteer Representative, Ribeirao
Preto, Brazil, May 2005 – May 2007
-
Conducted and Presided over training
meeting for full-time volunteers
-
Communicated with over 10,000
individuals as part of the volunteer effort.
Skills
Modeling:
working knowledge and experience in Maya modeling practices
Effects:
experience with dynamic hair, cloth, and particle simulations
Skilled
in Animation, Layout, Lighting, Scripting, Story, Rendering, Compositing, and
Editing
Software:
Maya, Photoshop, After Effects, Toxic, Houdini, Nuke
Programming/Scripting:
Mel, Python, and Java
Language:
Portuguese, fluent oral and written.
Leadership:
self-starter with proven leadership ability
Problem
Solving: creative, reliable, and punctual
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